Psychology in Design

 

Developing a blended experience that motivates intermediate bodhrán students to practice regularly and develop a wide range of musical skills.

Duration: 6 weeks
Context: College project (year 1)

 
 

Research

 

Student Interviews

3 Adult Intermediates
I wanted to better understand students’ practice routines, motivations and frustrations. Learning about individual approaches students have to music helped to design better solutions.

 

Teacher Interview

1 Bodhrán Teacher
I learned teacher’s approach encouraging practice and how to be an encouraging voice for students. Interviewing a teacher helped to eliminate my own biases and assumptions as I teach music myself.

 

Competitor Analysis

My expertise
Being familiar with bodhrán community, global audiences and having teaching experience helped me audit competitors and relate them to my problem better. All while trying to exclude my biases.

 

 

 

Ideation

Developing digital experience

 

Incentivising practice activities with in-game currency that can be exchanged for access to exclusive learning content, music equipment raffles, etc.

 
 

Low fidelity cards: rhythm exercise

 

High fidelity cards with instruction card added.

App Walkthrough

 

Psychology Principles Used

 

BJ Fogg’s Behaviour Model

  • Giving students a sense of control over their practice

  • App provides activities of varied effort to match students’ motivation at given time

You Kai Chou: Octalysis Framework

  • Accomplishment & Development: practice goals, earning fluffies by practicing

  • Ownership & Progression: statistics in student profile, creation of own card exercises

  • Feedback: instant gratification earning fluffies, progress bars, weekly student feedback tailors future exercises that are assigned

 
 
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Data Visualization